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Apple’s mixed-reality headset with LiDAR predicted to cost $500, launching in 2022

It will be a niche precursor to a more ambitious augmented reality glasses product that should arrive at a later date.

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A new report has it that Apple’s first virtual reality (VR) headset may be arriving next year, featuring the design close to that of other brands and carrying a price tag of $500.

iMore has spotted a new report by JP Morgan in China Times saying that the rumored product could arrive sometime in the first quarter of 2022. It will feature a LiDAR sensor for accurate depth mapping along with a time-of-flight sensor and six lenses.

The design should be “close to that of other brands”. Moreover, the AR/VR headset is said to enhance a user’s experience “when playing AR and VR.”

The head-worn accessory should be pricier than comparable VR headsets.

The supply chain is ready for new Apply shiny

Suppliers will reportedly begin delivering the necessary components in the fourth quarter of 2021 for final assembly ahead of the product’s apparent launch in the first quarter of 2022. A total of six suppliers—including lens maker Largan and chip foundry TSMC—have entered the supply chain for the product, according to the report.

According to a snapshot of an upcoming DigiTimes report, citing industry sources, Taiwanese manufacturers Pegatron and Quanta Computer are vying for final assembly orders while Foxconn has scored orders for component assembly.

Apple’s AR/VR/MR strategy

The story follows recent reporting from credible publications strongly suggesting Apple’s been working on multiple AR and VR products. The Information, for instance, recently said that Apple’s inaugural AR headset would arrive sometime in 2022, with its first AR glasses penciled for 2023. According to the publication, the Cupertino company has made an internal announcement to a thousand key executives in the Steve Jobs Theater recently.

Bloomberg has corroborated that story, saying Apple’s planned to release a mixed-reality (MR) headset combining AR and VR in 2021 or 2022, with a pair of lightweight AR glasses to follow in 2023. Reporter Mark Gurman called the rumored Apple MR headset “pricey, niche precursor” to a more ambitious AR glasses project that’s taking longer to develop than anticipated.

“The initial device has confronted several development hurdles and the company has conservative sales expectations, illustrating how challenging it will be to bring this nascent consumer technology to the masses,” reads the Bloomberg report published in January 2021.

Source: https://www.idownloadblog.com/2021/02/03/apple-vr-headset-500usd/

AR/VR

Jay and Silent Bob’s Mall Fight Review (PS4) – Gaming News

Can a retro modern game be too retro for its own good? This is a question we asked ourselves while playing Interabang Entertainment’s Jay and Silent Bob:

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Can a retro modern game be too retro for its own good? This is a question we asked ourselves while playing Interabang Entertainment’s Jay and Silent Bob: Mall Brawl as a PS4 beat-’em-up restricted by the limitations of additionally being released on a cartridge for the original NES hardware.

Jay and Silent Bob: Mall Brawl isn’t even that hard, it’s just messy in making you face the possibility of shock and damage. Timing is key due to blundering hitboxes, mixed awkwardly with Jay and Silent Bob’s stubby arm reach, and floaty jump attacks to try to avoid the cheapest of sly hits, with no last ditch desperation moves. Weapons-wise, hitting enemies with a baseball bat feels no different to nunchucks, unfortunately, or thwacking them with a bra, and none of the weapons slice with a shnickty shnickty shnoine.

We also questioned that if it made us feel so frustrated, were we even having fun? Yet, upon completing its final Chapter 9 in a hair pulling, straight playthrough – which takes at least an hour starting with Jay and Silent Bob running from the security guard, LaFours, following their game show sabotage mission in Mallrats, through to a fan-pleasing return to Kevin Smith’s film roots — it hit home that this is exactly what it felt like to beat stubbornly unforgiving 8-bit games in the 1980s.

It’s testament to the chiptune talent of Toni Leys that even when repeating a chapter for umpteen tries through unlimited continues, the catchy tunes don’t grate. Taking into account it doesn’t have supercharged 8-bit graphics like Shovel Knight, its authentic 8-bit approach is in awe both graphically and in gameplay towards Technōs’ NES brawler games — especially Double Dragon, right down to a chocolate covered pretzel headed version of Abobo. While Tomas Guinan captures the look of River City Ransom, Mall Brawl lacks the diverse gameplay and variety of that game’s upgradeable stats and purchasable move-set. Still, it’s unique as one of the few side-scrolling brawler games that we enjoyed more by switching between two main characters as a single player strategy of managing regenerating health, as opposed to sharing food court snacks with a friend in local co-op.

Unsurprisingly, there’s humour throughout, made evident by one Trophy tasking you to beat up the Easter Bunny to avenge Brodie. The route to a Platinum via 21 Trophy targets also seems like plain sailing, but once you realise that 0.0% of players have been able to ‘Clear hard mode in one run without a Game Over’, you’ll recognise that you mightn’t see the sailboat everyone keeps talking about. Perhaps if you wished that Double Dragon IV followed in the first two arcade games’ presentation style, then Jay and Silent Bob: Mall Brawl’s 8-bit throwback approach is not for you. Regardless, for those of us who crave more in the same vein of Technōs NES bickety bam beat-’em-ups, then playing Mall Brawl may just be your retro Wolvie berserk style. What else are we gonna do? Snootchie Bootchies!

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Source: https://www.bollyinside.com/news/jay-and-silent-bobs-mall-fight-review-ps4

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Xenco Medical Unveils HoloMedX, the First Glasses-Free Holographic Surgical Simulation Platform at the VR/AR Global Summit

Xenco Medical Unveils HoloMedX, the First Glasses-Free Holographic Surgical Simulation Platform at the VR/AR Global Summit

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[June 10, 2021]

On June 4th, 2021, Xenco Medical unveiled HoloMedX, the first glasses-free holographic surgical simulation platform during a presentation by Xenco Medical Founder and CEO Jason Haider at the VR/AR Global Summit, the largest immersive tech event in the world. The transformative platform allows users to simulate an entire spine surgery in holographic space, without the need for any headgear or glasses. Integrated with a breakthrough Looking Glass light field display, the simulation platform instantly translates DICOM data such as CT and MRI scans into a detailed, interactive holographic reconstruction. The HoloMedX platform by Xenco Medical instantly adjusts the holographic scene to allow for glasses-free holographic viewing and interactivity by multiple users, simultaneously.

This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20210610005258/en/

Xenco Medical Founder and CEO Jason Haider demonstrating holographic spinal implant placement with HoloMedX. (Photo: Business Wire)

Xenco Medical Founder and CEO Jason Haider demonstrating holographic spinal implant placement with HoloMedX. (Photo: Business Wire)

Featuring a library of holographic implants based on Xenco Medical’s actual spinal implants, the platform enables users to manipulate holographic anatomy and the holographic implants with air controllers modeled after Xenco Medical’s disposable surgical instruments, allowing for deeper engagement with the platform. A transformative step in patient engagement and surgical training, HoloMedX enables a rich dialogue between patients and their physicians. The glasses-free nature of HoloMedX allows groups of users to visualize and engage with the holographic anatomy simultaneously, allowing for collaboration without the barrier of headgear.

“As a patient-centric company, we’ve made an outsized commitment to developing technologies that address the entire spectrum of a patient’s surgical experience. By developing HoloMedX, the first glasses-free holographic surgical simulation platform, we’re excited to offer patients an immersive opportunity to explore their own anatomy in holographic space while enhancing their surgeon’s ability to educate them by simulating surgery in front of them,” said Xenco Medical Founder and CEO Jason Haider.

The holographic platform by Xenco Medical offers users the opportunity to visualize and interact with a patient’s spinal anatomy as a volumetric object, rather than a 2-dimensional data set. As an unprecedented educational tool for non-diagnostic use, HoloMedX affords users with an enhanced spatial experience of unique anatomy as well as the ways in which various Xenco Medical implants interact with each spine in holographic space. The holographic implant library in HoloMedX is based on Xenco Medical’s single-use spinal implant systems, the first polymer-based devices of their kind. Unlike the traditional metal systems that are reused in hundreds of patients until a mechanical failure, Xenco Medical’s single-use systems are perfectly calibrated and sterile-packaged for patient-specific use. HoloMedX is for non-diagnostic use only.

About Xenco Medical

Headquartered in San Diego, California, Xenco Medical is an American medical technology company committed to disruptive innovation for the purposes of creating a safer surgical environment. Through its line of disposable instruments and sterile packaged spinal systems, Xenco Medical seeks to streamline the surgical process with products unsurpassed in safety, efficiency, and traceability. For more information on Xenco Medical, visit www.xencomedical.com.

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This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20210610005258/en/

Source: https://www.tmcnet.com/usubmit/2021/06/10/9388223.htm

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NHK「技研公開2021」オンラインで6月1日開幕。“未来の没入型VR”など

NHK放送技術研究所は、最新の研究成果を一般公開する「技研公開2021」を、オンラインで6月1日から6月30日まで開催する。

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NHK放送技術研究所は、没入感あふれるコンテンツ体感を実現する技術など、最新の研究成果を一般公開する「技研公開2021」を、オンラインで6月1日から6月30日まで開催する。

© マイナビニュース

(C)NHK

例年、東京・世田谷区砧にある「NHK放送技術研究所」(NHK技研)内で開催してきた「技研公開」だが、2020年はコロナ禍の影響で開催を取り止めた。

2021年も技研施設内での展示・イベントは行わないが、オンラインで1カ月間、「究める技術、高まる体感」をテーマに、17項目の研究開発成果などを紹介。将来の放送・メディア技術に関する講演や、技研職員による研究発表「ラボトーク」などの動画も掲載する。

見どころのひとつが、離れた場所にいる人と、あたかも同じ空間で同じコンテンツを視聴できるように感じられるという「空間共有コンテンツ視聴システム」。VR(仮想現実)とAR(拡張現実)の技術を活用した新しい視聴スタイルとして、カメラ付きのヘッドマウントディスプレイ(HMD)を使い、文化財をテーマにしたコンテンツを、離れた場所にいるふたりが一緒に楽しんでいる様子を紹介する。

他にも、「未来の没入型VRディスプレイ」を紹介。人の前方約180度の視界を囲むフレキシブルディスプレイと、映像と音にあわせて振動する椅子を組み合わせ、コンテンツへの没入感を高めたという。会期中は、オランダのアムステルダムを走るトラムの運転席に座っているような体感を楽しむ様子を披露する。

視覚・聴覚に障がいを持つ人など、あらゆる人々に多様な情報を提示するデバイスを活用し、コンテンツをわかりやすく届ける「メディア・アクセシビリティー技術」では、番組のシーンに合わせて振動する触覚デバイスや、47都道府県に対応した気象情報手話CG自動生成システムなどを紹介。

このほかにも、「高精細な光線再生型3次元映像システム 」、「共にテレビを視聴するコミュニケーションロボット」など多数の研究成果や関連展示、NHK放送技術研究所長の三谷公二氏による基調講演などをオンラインで紹介する。詳細は「技研公開2021」特設サイトを参照のこと。

#技研公開2021

今年の技研公開は6月1日から30日までオンライン開催いたします。

今年のテーマは「究める技術、高まる体感」。研究員が技術を解説する動画や、体感できるコンテンツ、研究員の熱い想いが伝わる講演などを用意して、皆さまのアクセスをお待ちしています。https://t.co/klT6kQXmzC

— NHK技研(放送技術研究所、STRL) (@nhk_giken) May 29, 2021

この記事にあるおすすめのリンクから何かを購入すると、Microsoft およびパートナーに報酬が支払われる場合があります。

他にも、「未来の没入型VRディスプレイ」を紹介。人の前方約180度の視界を囲むフレキシブルディスプレイと、映像と音にあわせて振動する椅子を組み合わせ、コンテンツへの没入感を高めたという。会期中は、オランダのアムステルダムを走るトラムの運転席に座っているような体感を楽しむ様子を披露する。

Source: https://www.msn.com/ja-jp/news/techandscience/nhk-技研公開2021-オンラインで6月1日開幕-未来の没入型vr-など/ar-AAKyqYa

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