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Employee Experience Is Becoming As Important As Customer Experience: VR & AR Can Unlock EX’s Full Potential

Share to Facebook Share to Twitter Share to Linkedin Immerse The global pandemic has changed a lot of things for employees around the world. It accelerated remote work, put a new emphasis on technology, and put the employee experience (EX) in the spotlight. Companies are learning that in order to keep customers happy, and even […]

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The global pandemic has changed a lot of things for employees around the world. It accelerated remote work, put a new emphasis on technology, and put the employee experience (EX) in the spotlight. Companies are learning that in order to keep customers happy, and even to stay in business, they need to focus on their employees’ experience working under such new and dramatic environments.

The trend focusing on the employee experience has been on the rise as companies realized EX has a direct impact on company ROI. A joint report from Forbes Insights and Salesforce “revealed that companies that have both high EX and CX see almost double the revenue growth as those that do not.”

Why Focus on the Employee Experience

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Gartner found that HR leaders should use customer experience “feel factors” to focus on “influencing and improving employees’ feelings about their overall experience through the use of psychological, motivational and social principles.” By shaping employees’ experiences to mimic those of their consumer experiences, Gartner found that those organizations saw their employees were more likely to stay, more likely to report high discretionary effort, and were more likely to be high performers.

However, since the pandemic, companies have to put a new emphasis on employee engagement. In a Future of Work Trends Post COVID-19 report, Gartner found that HR should take a “holistic view of employee experience, supported by cross-organization partnerships.” What this means is that the employee experience can no longer be regulated

Keep reading this article on Forbes Business.

Source: https://alltopcash.com/business/2021/01/31/635667/employee-experience-is-becoming-as-important-as-customer-experience-vr-ar-can-unlock-exs-full-potential/

AR/VR

Campaign Spotlight: Perfitly, AR/VR-AI virtual fitting room and garment visualization software

Perfitly is an AR/VR-AI apparel e-commerce SaaS solution built to reduce returns and increase sales by allowing the

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Perfitly is an AR/VR-AI apparel e-commerce SaaS solution built to reduce returns and increase sales by allowing the customer to visualize the garments on an avatar based on their measurements.

Recently, we connected with Dave Sharma, Co-Founder and CEO of Perfitly, to hear about his experience raising on SeedInvest and his plans for Perfitly.

  • Amount Raised on SeedInvest: $725K+
  • Offering Type: Reg CF
  • Round Size: $1.5M

SeedInvest: How did you find out about SeedInvest and what led you to choose this route of fundraising?
Dave Sharma: Through a comparative survey and credible reviews, SeedInvest seemed among the top-rated platforms; being professional, proven, and expeditious.

SeedInvest: If you could give one piece of advice to an entrepreneur looking to raise on SeedInvest what would it be?
Dave Sharma: Make sure the space will resonate with SeedInvest investors and put in effort to strategically plan out the timing of the campaign by making sure that proposed business updates are actually in place. Lastly, it is good to have reasonable familiarity with SEC/FINRA.

SeedInvest: Now that you’ve had a successful raise, what does the next few months look like for Perfitly?
Dave Sharma: Mostly growth of our customer base and expanding the service at existing large retailers.

SeedInvest: Where do you hope Perfitly will be in five years?
Dave Sharma: We hope to execute our plan of reaching ~200 client retailers of varying sizes by 2025 and becoming the leading data & analytics provider to the industry. And of course, a tech company is never done with enhancing and optimizing its technology as new opportunities open and underlying tools improve. So far, we still have a wide lead in technology and hope to keep increasing it.

For more information about Perfitly, click here.

The post Campaign Spotlight: Perfitly, AR/VR-AI virtual fitting room and garment visualization software appeared first on SeedInvest.

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  • Offering Type: Reg CF
  • Source: https://filejunction.com/campaign-spotlight-perfitly-ar-vr-ai-virtual-fitting-room-and-garment-visualization-software/

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    AR/VR

    The Apple AR/VR headset is rumored to need an iPhone connection to run

    The long-rumored Apple augmented/virtual reality headset isn’t going to be a standalone device, and will require a connection to an iPhone

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    The long-rumored Apple augmented/virtual reality headset isn’t going to be a standalone device, and will require a connection to an iPhone to operate, according to the latest information to leak out online.

    Sources speaking to The Information (via 9to5Mac) say that the headset will need a connection to another device in order to run – the exact wording is “a phone or a similar device”, so it sounds like iPads or even Macs could work as well.

    It sounds as though a lot of the heavy lifting in terms of the processing and visuals is going to be done on the companion device, something older VR headsets such as the Samsung Gear VR or Google Cardboard did too. That should mean the headset itself should cost less and can be more lightweight.

    clevergizmos

    Chips with everything

    The Information report says that the Apple AR/VR headset is going to have a chipset of its own, but that it won’t be a particularly powerful one – it’ll lack the artificial intelligence capabilities of the processors found in iPhones, iPads and Macs, apparently.

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    Another tidbit from the article is that the image sensor inside the device is “unusually large”, though we’ll have to wait and see how this impacts the overall size and design of the headset that’s in the pipeline.

    At the moment it seems as though this headset is separate to the Apple Glasses that have also been rumored for years: these are said to be coming after the main AR/VR headset, and are said to be along the lines of Google Glass rather than the Oculus Quest 2.

    Apple hasn’t launched itself into a new product category since the introduction of the Apple Watch back in 2015, but we know that company CEO Tim Cook is a big fan of what augmented reality can offer – he’s gone on record saying that it “has the ability to amplify human performance”.

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    More recently, it’s been rumored that Cook wants to stick around for the launch of one more major device before stepping down as Apple chief, and an AR/VR headset would certainly fit the bill.

    While there are some fine virtual reality headsets on the market, including the PlayStation VR and the Oculus Quest 2, it remains something of a niche market. Apple would hope to change that, much as it did with the Apple Watch and smartwatches.

    While details of the headset are thin on the ground – and it hasn’t even been confirmed by Apple – we do know that the company will want to get the hardware and software right before unveiling anything new. At this stage a 2021.

    Source: https://www.techradar.com/news/the-apple-arvr-headset-is-rumored-to-need-an-iphone-connection-to-run

    HYPER INFLUENCER MARKETING

    Source: https://blog.mizcom.web.id/the-apple-ar-vr-headset-is-rumored-to-need-an-iphone-connection-to-run/

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    AR/VR

    Wiregrass receives Institutional Resilience – Virtual and Augmented Reality Development Grant

    The United States Department of Education has announced that Wiregrass Georgia Technical College has been awarded $1,371,256 for an Institutional Resilience – Virtual and Augmented Reality Development Grant. The priority for this project is the development of a Virtual Reality (VR) and Augmented Reality (AR) library of lab applications for students. This technology will allow students to experience off-site learning instead of attending on-campus labs. With the pandemic and subsequent issues of keeping students socially distanced when meeting in person, this new delivery of lab curriculum in specific programs will allow hands-on training to meet course competencies also ensuring student safety.

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    The United States Department of Education has announced that Wiregrass Georgia Technical College has been awarded $1,371,256 for an Institutional Resilience – Virtual and Augmented Reality Development Grant. The priority for this project is the development of a Virtual Reality (VR) and Augmented Reality (AR) library of lab applications for students. This technology will allow students to experience off-site learning instead of attending on-campus labs. With the pandemic and subsequent issues of keeping students socially distanced when meeting in person, this new delivery of lab curriculum in specific programs will allow hands-on training to meet course competencies also ensuring student safety.

    Virtual reality-based training gives students the ability to practice hands-on tasks from any location with Wi-Fi. It also enables users to have unlimited practice time until they become proficient in the skills. Many businesses and industries use this type of technology in simulation-based training components for their new hires, trainees, and seasoned employees.

    This funding through the Department of Education will allow Wiregrass to not only build a VR/AR library of applications that match their curriculum for its use, but would offer the opportunity to share applications with all technical colleges in Georgia, and beyond. One of the many benefits for students is the self-paced learning method of technology that gives remediation when necessary and promotes learning through a game-like environment.

    Wiregrass Interim President DeAnnia Clements shared, “We are excited about this grant as it will allow expanded remote learning opportunities through the college, including designing custom contract training services for industry partners through the college’s Economic Development.”

    Wiregrass offers more than 175 program choices in various career fields from Accounting to Welding and Joining Technology. More than half of these have a lab course that allows for hands-on, practical exposure to the subject matter. Dr. Bonnie Kelly, Grants Manager, serves as the evaluator for this project. The college is currently accepting new students for Fall Express; classes start on September 27. To learn more about the college visit, wiregrass.edu.

    Wiregrass Interim President DeAnnia Clements shared, “We are excited about this grant as it will allow expanded remote learning opportunities through the college, including designing custom contract training services for industry partners through the college’s Economic Development.”

    Source: https://www.douglasnow.com/index.php/community/item/9272-wiregrass-receives-institutional-resilience-virtual-and-augmented-reality-development-grant

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