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GoogleがVRお絵かきアプリ「Tilt Brush」の開発終了とオープンソース化を発表! | VR Inside

Googleは同社が提供するVRお絵かきアプリ「Tilt Brush」の積極的な開発を中止することを発表しました。今後は正式にオープンソースになり、誰でもアプリ全体を変更または複製できるようになります。

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Googleは同社が提供するVRお絵かきアプリ「Tilt Brush」の積極的な開発を中止することを発表しました。

今後「Tilt Brush」は正式にオープンソースになり、誰でもアプリ全体を変更または複製できるようになります。

Googleが「Tilt Brush」の積極的な開発を終了

Tilt Brush

「Tilt Brush」とはVR空間の中で自由に立体的なアートを作り上げることができるVRアプリです。

空間全体をキャンバスにするという自由度の高さとHTC ViveやOculusQuestなどほぼ全てのVRデバイスで利用できることで、アーティストからVR初心者まで幅広い層に親しまれVR初期にヒットしたアプリの一つと言われています。

もともとインディースタジオのSkillman&Hackettによって作成され、2015年に同社がGoogleに買収されて以降はGoogleが中心となって展開してきました。

米国時間1月26日、Googleは公式ブログにおいて「Tilt Brush」の積極的な開発の中止を発表しました。

今後Googleによるアップデートは行われることはありませんが、ユーザーはGitHubを介してTiltBrushコードにアクセスできるようになり、誰でも独自の機能やカスタマイズを作成できるようになります。

ライセンスの制限のために特定の機能を削除する必要がありましたが、Googleはそれらを手動で追加する方法についての指示も提供しました。

また、今後も「Tilt Brush」はVRアプリストアで入手可能であるとのことです。

「Tilt Brush」の共同作成者Patrick Hackett氏は

これはTilt Brushの終わりのように見えることがあるかもしれません。しかし、私にとっては不滅のものです。

VRへの意欲を失うGoogle

Googleが提供するVRアプリでは最もユーザーに親しまれた「Tilt Brush」ですが、それでも最近では開発がかなりスローなペースとなっていました。

その傾向はGoogleがVRプラットフォームDaydreamの展開に熱心に見えた2、3年前からすでに始まっています。

Daydreamは2019年に廃止された以降、この流れは顕著になりGoogleはVRへの関心をあからさまに低下させました。

ソフトウェアエンジニアのTimAidley、およびプログラムマネージャーのJon Corralejoは

私たちは有用で没入型のAR体験を構築し続けているので、Tilt Brushを手に取ってアーティストをサポートし続けたいと思っています

と公式声明で述べていることから、今後のGoogleのXR事業がARを中心に展開していくことが考えられます。

まとめ

Googleが「Tilt Brush」の開発終了とオープンソース化を発表しました。

「Tilt Brush」といえばVR初期から最も成功したVRアプリのひとつであり、日本国内でもVRアーティストのせきぐちあいみさんをはじめとしてユーザーが多いVRアプリのひとつです。

最近ではGravity Sketchも無料ソフト化されたことから、VRアートの裾野が人がっていくことも考えられます。

そのため、オープンソース化された後どのように展開していくのかが注目です。

また、GoogleのXR事業はAR分野を中心に展開していくことが示唆されています。

この点についても注目していきたいですね。

参考:Google Ends Support Of ‘Tilt Brush,’ Software Now Open Source[VR Scout]

参考:Google公式ブログ

Source: https://vrinside.jp/news/post-189162/

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Metaverse Weekly: News About Holograms, NFTs, Awards, Partnerships And Launches From All Corners Of The Metaverse

In this edition of Metaverse Weekly you can find news about new collaborations and brand partnerships, awards, holograms, NFTs, launches and a lot more.

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Metaverse Weekly

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It was a busy week with a lot happening in metaverse-related news. Here’s a round-up of some of last week’s highlights.

LinkedIn Steps Into The Metaverse By Hosting Future of Work Event In AltspaceVR

Martina Welkhoff, from the WXR Fund, attended the Future of Work event hosted by LinkedIn in … [+] AltspaceVR.

Martina Welkhoff

On June 8, LinkedIn hosted an event for Talent Management executives using the AltspaceVR platform to discuss solutions for solving talent challenges in a hybrid world. Innovatively, the AltspaceVR platform helped LinkedIn Talent Management executives connect while conversing about significant trends and challenges around hybrid work.

Jadu Celebrates Viral Dance Creators Using Holograms and NFTs For Juneteenth

Jadu celebrates viral dance creators like Blanco Brown.

Jadu

Jadu, a startup led by visionary Asad J Malik, is using NFTs and holograms to celebrate the creators of some of social media’s biggest dance trends such as ‘The Renegade,’ ‘Throw it Back,’ and ‘The Git Up.’ Jadu’s vision is to give credit to the creators of these viral dances. In celebration of Juneteenth and Black Music Appreciation Month, Jadu worked with the original creators of these dancing moves to preserve them as NFT holograms. Users can create videos with them, and collectors can buy the NFTs to contribute to the original artists’ creations. The initiative was even featured on Good Morning America this week.

Facebook Holds Luxury Innovation Summit & Hosts Panel About the Future of AR And VR On Instagram

Facebook IQ presented Hello Future Conversations hosted by Guy Kawasaki live on Instagram.

Cathy Hackl

On May 27, Facebook held a conference about the future of Luxury brands and AR VR. Fifty luxury C-level executives met in a VR replica of Facebook’s headquarters “Hacker Square” using Facebook’s, Oculus Quest 2. The event was a mix of presentations, 360 videos and talks about the potential of AR and VR in the luxury space. Facebook’s Luxury team showed various use cases including Balenciaga’s Afterworld: The Age Of Tomorrow, the world’s most ambitious volumetric video project to date . Additionally, Facebook explained the advantages of using AR to help brands sell on their platforms, creating AR effects across their apps. The Summit also explored how VR and AR can interact with the physical environment harmoniously.

Additionally, on June 17, Facebook hosted an event called Hello Future Conversations with Guy Kawaski, Katie Duffy, director of Facebook IQ, and preeminent AR creators Don Allen Stevenson III, and Ommy Akhe. They discussed the impacts of AR and VR on the future of connectivity, mixed reality and expression.

Kernel Starts Shipping Brain Interface Devices

Kernel, a California-based neuroscience startup led by Bryan Johnson, is about to begin shipping their $50,000 BCI helmet that can analyze a user’s neurons. Kernel’s “Flow” brain interface can document real-time data and establish brain activity patterns using lasers. Also, Kernel has “Flux”, another helmet that measures the speed of neurons and access brain functions such as emotions, attention, and memory.

Aglet Wins LVMH Innovation Award For Media And Brand Awareness

LVMH congratulated Aglet via Twitter. In the photo CEO, Ryan David Mullins, is seen accepting the … [+] award.

LVMH

Aglet just won the Media and Brand Awareness Award at the LVMH Innovation Awards. Aglet App is a game publisher and developer inspired by Pokémon Go that connects sneaker fans to receive in-game currency by competing with other players and collecting limited edition virtual sneakers designed by some of the leading brands. Aglet is looking forward to working with more Maisons and providing bespoke experiences for streetwear, sneaker and game fans.

Farfetch, Complexand And 3D Robe Collaborate On Digital World Experience

Farfetch worked with Complex Networks to offer 14 pieces of clothing that attendees could use to outfit themselves during the Complexland 2.0 Festival. Farfetch had a pop-up shop within the festival showing a selection of the new season styles from Heron Preston, Palm Angels, and Marcelo Burlon County of Milan, where users could buy the digital pieces and wear them in real life. Farfetch collaborated with their partners, 3D Robe, which was co-founded by Natalie Johnson, for this initiative.

Neal Stephenson And Former Magic Leap Colleagues Launch Audible Experience

Neal Stephenson, the famed science fiction writer who coined the term metaverse and who was the former chief futurist at Magic, worked with Austin Grossman and Sean Stewart to bring New Found Land: The Long Haul, a nine-hour scripted audio drama to life. The concept for it was conceived when they were working on a Magic Leap project. Audible offered to produce the whole audio drama and it’snow available for free. This news was broken by Dean Takashi from Venturebeat.

CNN To Start Selling NFTs

CNN announced it would sell “moments” from its television archives as NFTs. The initial launch will include key historical moments including world history, and presidential elections starting in late June.

First Microsoft Certified Volumetric Capture Studio On The East Coast Opens Its Doors

Avatar Dimension is working with clients in enterprise, defense, government, entertainment, fashion, … [+] and beyond.

Avatar Dimension

This week Avatar Dimension’s volumetric capture studio opened the doors to its permanent space in the Washington D.C. area. The studio is the first, and currently, the only certified Microsoft Mixed Reality Capture Studio on the East Coast, just one of seven in the world. The enterprise stage has worked on projects ranging from the 2020 Air Force Global Futures Report in VR, COCA’s virtual web tour (which used 360° images with photo-realistic holograms to bring viewers inside the newly renovated campus guided by 3D docents), to the capture of the holograms of two world-renowned marine biologists that were part of Microsoft Ignite’s Mesh keynote. They also worked with their partner, Dimension Studio, on Balenciaga’s Afterworld: The Age of Tomorrow’s 3D virtual catwalk gaming experience. Most recently Avatar Dimension worked with Emmersive Entertainment and rapper Flo Rida on a holographic NFT project.

New Technology Walkers Launches Free Demo Of New Fitness Game

New Technology Walkers has launched a free demo of its fitness game HitMotion: Reloaded, accessible via n SideQuest with App Lab release coming soon. The game is all about staying fit while having fun. The player has to punch targets that pop around them in a very fast way while dodging the attacks of bars that dash toward them. The game started as a full-body VR game, evolved into a passthrough AR game (one of the launch titles of the Vive Focus Plus), and now it is available for the Oculus Quest. This game is in line with one of the biggest trends in VR, using it for fitness.

Stranger Things Takes Over Hi-Rez Studios’ SMITE This Summer

On July 13, SMITE players will be able to play as Eleven, Hopper, the Demogorgon, or the Mind Flayer. Netflix and Hi-Rez Studios joined forces to bring Stranger Things characters into SMITE. One of its features is that the Upside Down dimension will control the Battleground of the Gods, altering the arena map. Another feature is that players can unlock thematic items as they progress through the Stranger Things Battle Pass and receive free rewards.

More Than 100,000 Concurrent Users Dance In Roblox ‘In The Heights’ Flash Mob

Roblox and Warner Bros presented ‘In The Heights’ Block Party, which corresponded with the release of the musical film ‘In The Heights.’ The experience has received over 9 million visits. On June 11, Roblox hosted a virtual flash mob event reaching over 900,000 participants dancing on the virtual streets of Washington Heights, and at its peak, 108,000 concurrent users were participating.

In Support Of LGBTQIA+ Causes Givenchy Launches First NFT

The French fragrance house Givenchy has teamed up with London-based gallerist Amar Singh and the artists of Rewind Collective to release “Pride” a series of animated portraits in the colors of the rainbow flag. The virtual artwork will be available to buy from June 21 to 26 on the VeVe platform.

Enjin And Virtual Worlds Partner To Bring Ancient Egypt To The Metaverse

NFT platform Enjin, and digital showroom company Virtual Worlds will bring the wonders of ancient Egypt to the metaverse starting with the Pyramids of Giza and Great Sphinx. Virtual Worlds uses Unreal Engine and photogrammetry scans to create realistic digital representations of the artifacts. In the future, the companies will organize treasure hunts for hidden NFT artifacts like sarcophagi, scepters, and statues.

CYBR Collaborates With Replicant To Create Liquid Metal Collection

AR-enabled magazine CYBR, joined forces with Replicant digital fashion shop, for its first digital fashion drop. Replicant fashions exist in the digital domain letting you wear physics-breaking styles that would be impossible in the real world. When you purchase an outfit, you upload a photo of yourself, and a digital tailor fits the clothing to your image, ready to post to social media.

Auroboros Unveiled Digital Collection During London Fashion Week

The ‘Biomimicry’ collection was showcased as part of the British Fashion Council’s DiscoveryLab program. The 14-piece collection rendered on a physical model and styled by Auroboros’ first digital stylist, Sita Abellan combines technology with nature to reflect the technological advances of the 21st century.

Niantic Partners With Hasbro for Transformers: Heavy Metal

Niantic, has partnered with Hasbro to bring Transformers: Heavy Metal to life. In Transformers: Heavy Metal, players will be able to be part of the Guardian Network, join forces with the Autobots, and fight the Decepticons in turn-based battles across the Earth. Niantic used the Lightship platform, a software that implements AR with 3D real-time mapping and multiplayer interactive experiences.

WarpSound Premieres At Tribeca Film Festival

WarpSound made it debut during the Tribeca Film Festival.

WarpSound

The WarpSound Music Experience debuted at Tribeca Film Festival. It was an interactive and live music showcase that combined human artists and WarpSound virtual artists. A-Trak, Princess Nokia, and Cookie Kawaii were onstage, while in a LED screen Nayomi, DJ Dragoon, and Gnar Heart appeared virtually. The WarpSound Music Experience was the first immersive concert with virtual beings featured at Tribeca Film Festival.

Sir Tim Berners-Lee Auctions NFT World Wide Web Source Code

Sir Tim Berners-Lee, the inventor of the World Wide Web, is auctioning the source code of the original web browser as an NFT. The auction is taking place at Sotheby’s, with bids starting at $1,000. Berners-Lee is not only putting on sale the WWW NFT Source Code, but he also includes a letter from himself, a vector file with poster printing options, and a 30-minute video that reproduces the code’s transcription.

The DEMATERIALISED and Tribute Band NFTs Sells Out In 3 Hours

The second drop from THE DEMATERIALISED featuring digital fashion pioneers Tribute Brand went live this week. There were 3 kinds of NFTs released: PHYSICAL, PHYBER and CYBER, representing the past, present and future incarnations of fashion. Each was represented uniquely and offered the owner a specific utility varying from wearing IRL, to digital tailoring to real-time AR. The physical pieces, which were made to measure were “sold” solely with an AI-generated audio description of the garment. There were 222 NFTs as part of the drop and it was sold out within 3 hours. According to DMAT’s Co-CEO, Karinna Nobbs, “The concept behind Tribute Brand’s first-ever NFT collection was critical to its success, it was provocative of the function of fashion in all its realities.”

Burberry Partners With Mythical Games To Bring Out Its First NFT

Luxury brand, Burberry is partnering with Mythical Games, for the brand’s first NFTs. The partnership was announced during the early access phase of Mythical Games’ first play-to-earn videogame Blankos Block Party. Blankos Block Party has over 100,000 NFTs in their marketplace, and aligns with Burberry’s mindset of reaching a younger audience. Additionally, The Mythical Marketplace, where NFTs can be purchased and traded, uses EOSIO private blockchain, using the Proof of Authority model.

Vologram Announces Volu App

Irish-based startup, Vologram, has announced a new product: Volu. Volu is a new app that allows users to capture people in 3D, play with the models with 3D special effects and create content directly in AR. Volu will be available to beta-test in the coming weeks and they are looking for creators to be their firsts testers. Vologram capture is currently limited to 5 seconds.

NFT Auction Includes Display At Nasdaq Billboard

Jonathan Rosen, a New York City-based artist and creative director, launched his first NFT Collection via the Nasdaq Billboard in Times Square. The auction sale started on June 15 and lasted 24 hours on OpenSea.io. The top 5 bidders got their names, faces or crypto wallets displayed on the Nasdaq Billboard.

Keep And NuCypher Merge Into Keanu DAO

Keep and NuCypher, two Ethereum projects, decided to use a common blockchain combining their protocols. Both projects will merge under the structure of a DAO called Keanu in tribute to Keanu Reeves. According to MacLane Wilkison, NuCypher’s CEO, this is “the first-ever merge of two decentralized networks.” One of the DAO proposals in which both networks agreed is to create a Token named T, which the DAO will keep a 10%, and the rest would go half to Keep’s and Nucypher’s token holders.

Fox Entertainment And Bento Box Entertainment Launch Blockchain Creative Labs

Fox Entertainment is investing $100 Million with its animated studio Bento Box Entertainment for launching a new business unit called Blockchain Creatives Lab. Blockchain Creatives Lab will make the first animated series systematized on the blockchain launching “Krapopolis” from “Rick and Morty” creator Dan Harmon. In the blockchain, Fox Entertainment will also launch a marketplace for selling characters’ NFTs, Gifs, animated backgrounds, and tokens.

This edition of Metaverse Weekly was created with the help of Rob Crasco.

On June 8, LinkedIn hosted an event for Talent Management executives using the AltspaceVR platform to discuss solutions for solving talent challenges in a hybrid world. Innovatively, the AltspaceVR platform helped LinkedIn Talent Management executives connect while conversing about significant trends and challenges around hybrid work.

Source: https://www.forbes.com/sites/cathyhackl/2021/06/20/metaverse-weekly-news-about-holograms-nfts-awards-partnerships-and-launches-from-all-corners-of-the-metaverse/

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元宇宙+区块链,会是互联网的终极形态吗?_玩币族

在传统互联网公司聚焦于区块链、AR、VR等技术时,一个“新”的技术概念——“元宇宙”(Metaverse)——横空出世。 其实,“元宇宙”不算一个新事物,而是一个在沉寂了29年后,直到

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在传统互联网公司聚焦于区块链、AR、VR等技术时,一个“新”的技术概念——“元宇宙”(Metaverse)——横空出世。

其实,“元宇宙”不算一个新事物,而是一个在沉寂了29年后,直到2021年才被主流重视的互联网形态。

2021年3月10日,在线游戏创作平台Roblox作为“元宇宙”概念股成功登陆纽交所,上市首日市值突破400亿美元。而腾讯在2020年 2 月参投Roblox 1.5 亿美元 G 轮融资,并独家代理 Roblox 中国区产品发行。

4月12日,英伟达CEO黄仁勋宣布英伟达将布局“元宇宙”业务;4月13日,美国游戏公司Epic Games宣布获得10亿美元融资,并声称此次融资主要用于开发“元宇宙”业务。此外,Facebook、微软、字节跳动等巨头也都对“元宇宙”进行投资。

英伟达CEO黄仁勋声称过:“元宇宙——一个一系列相互关联、持久存在、经济自给自足的虚拟世界的术语——就在眼前。我们正处于区块链和NFT支持的元宇宙的“风口浪尖” 。”

那么,“元宇宙”最近火起来了,为什么这么火爆?到底,什么是“元宇宙”?

“元宇宙”来源于《雪崩》,脱胎于现实世界

“元宇宙”的英文名为“Metaverse”,由“Meta”和“Universe”组成,这也是“元宇宙”这个词的由来。“元宇宙”这一概念最早出现于尼尔·斯蒂芬森(Neal Stephenson)的著名科幻小说——《雪崩》(《Snow Crash》)。

在《雪崩》中,斯蒂芬森创造了一个并非以往想象中的互联网——“元宇宙”(Metaverse),而是和现实世界紧密联系、又脱胎于现实世界的三维数字空间。

在Roblox招股书中,Roblox首席执行官Baszucki指出“元宇宙”应该满足八个关键特征:身份、朋友、沉浸感、低延迟、多元化、随地、经济系统和文明。

元宇宙与现实世界平行,在现实世界中地理位置彼此隔绝的人们可以通过各自在虚拟世界中的“化身”进行交流娱乐,并且每位用户可以自定义自己的“化身”,就好比玩家可以在游戏里可以随意构建自己的人物角色。

人类理想的元宇宙,最终能够实现什么样的本质性需求?或许大家的答案都不一致,或许是对自由的需求。通过创造出数字孪生,元宇宙能够实现对物理时空局限性的突破,甚至实现更高维度上的突破。

科幻作家刘慈欣曾说:《三体》并不是一种幻想,人类的面前有两条路,一条向外,通往星辰大海,一条对内,通往虚拟现实。人类的未来在于前一条路,而后一条将会带来内卷,把人类带向毁灭的境地。

探索浩瀚星空和星辰大海,是人类自古以来不曾停止的梦想。当人类走出地球之后,除了被宇宙的浩瀚震撼之外,也被激发起探索宇宙的热情。如今,人类一方面探索漫天的星辰大海,另一方面,人类逐渐开始通过 VR、AR、数字孪生技术,探索建设虚拟空间。元宇宙,恰恰是最好的呈现形式。

然而,不论是斯蒂芬森,还是《雪崩》的读者们,都未曾预料到在29年之后,首次被提出的“元宇宙”会为如今的互联网带来一阵飓风。

“元宇宙”——人类理想新世界

“元宇宙”是数字社会和互联网往前发展的必然,而且“元宇宙”的建造并非一蹴而就。

“元宇宙”是一个承载了很多技术理想实现方式的新世界,包括5G、VR、AR、区块链、人工智能等。

更为具体的说,“元宇宙”就是通过AR与VR技术,应用5G云端传输技术、AI自主生成技术、可穿戴配套硬件设施,来构建一个新宇宙。

对于“元宇宙”,褒贬不一。有人认为,元宇宙可以与当年“互联网”概念的出现比拟,未来将会对人类社会产生颠覆性的影响;也有人认为,“元宇宙”只是用来炒作的新术语,用来吸引资本的投入。

从更深层次讲,“元宇宙”带来了一种可能性——人类通过“元宇宙”能够抵达任何航空火箭和宇宙飞船所抵达不到的更远的宇宙深处。也许,人类社会将因此进入一个全新的阶段。

“元宇宙”实质上是一个虚拟世界,在其中人们能做很多事情,也许未来“元宇宙”的重要性会接近、甚至超过现实世界。甚至,超过 90% 以上的现实世界的活动会发生在元宇宙中。

其实,2018年,美国科幻冒险片《头号玩家》中的虚拟世界“绿洲”就是“元宇宙”。片子里的故事发生在2045年,虚拟现实技术已经渗透到了人类生活的每一个角落。詹姆斯哈利迪一手建造了名为“绿洲”的虚拟现实游戏世界,利用特殊的VR装备就能在跑步机上走遍整个全新的宇宙。即便你只是一个普通人,在“绿洲”里也能成为超级英雄,任何触不可及的梦想都能在其中实现。

“元宇宙”升维的关键技术——区块链

从过往来看,“元宇宙”可以不使用区块链技术。

2020年4月,美国歌手Travis Scott在Epic Game旗下的《堡垒之夜》中举办了一场线上虚拟演唱会,吸引了超过1200万名玩家参加。Facebook也推出了VR社交平台Horizon,人们可以在其中创造世界,社交方式将不再局限于打字和语音。网易投资了类似于《第二人生》3D社交平台Imvu,专注于利用VR和3D技术创造虚拟世界的“现实社交”。

这些产品都具有元宇宙属性。不过,它们不是很好的选择。如今,人们更为看重的是资产所有权,不管是实物资产,还是虚拟资产,人们都希望自己能够完全控制自己的资产,而传统互联网巨头是垄断的,无法为人们提供这一便利。

对于这些“元宇宙”产品,人们的资产可能会随着其倒闭而变得一文不值,这种事件屡见不鲜。

然而,使用区块链技术的“元宇宙”真正的颠覆了这一现状。

“元宇宙”的关键要素在于,它并不会被某一个或几个行业巨头掌控,而需要成千上万的人共同构建。

区块链是“元宇宙”实现升维的关键技术,其作用在于保障用户虚拟资产、虚拟身份安全,进行价值交换,并保障“元宇宙”的规则透明。

区块链技术能够迎合“元宇宙”发展所需,必定成为“元宇宙”发展的一大利器。区块链技术拥有去中心化、不可篡改、可扩展等众多优势,使得“元宇宙”完全开源,也可以让“元宇宙”的生态种类变得更加丰富,进而不断的拓展“元宇宙”的想象边界。

通过开放、高效、可靠的去中心化金融系统,“元宇宙”将会加速构建。在区块链世界,人们通过密钥和智能合约,彻底掌控自己的资产,那样就不会再沦为传统互联网巨头的“提线木偶”。

如果“元宇宙”没有与区块链技术相结合,它可能一直是一种以游戏为载体的形态,而区块链 打通了虚拟世界和现实世界的桥梁,它让“元宇宙”从“虚拟世界”变成了“平行宇宙”。

必须要承认的是,理想中的“元宇宙”似乎离我们越来越近。但要跨过“现代互联网”成为“全新的互联网终极形态”,元宇宙道阻且长。

Cointelegraph中文作为区块链新闻资讯平台,所提供的资讯仅代表作者个人观点,与Cointelegraph中文平台立场无关,且不构成任何投资理财建议。请广大读者树立正确的货币观念和投资理念,切实提高风险意识。鉴于中国尚未出台数字资产相关政策及法规,请中国大陆用户谨慎进行数字货币投资。

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编译者/作者:CT中文

玩币族申明:玩币族作为开放的资讯翻译/分享平台,所提供的所有资讯仅代表作者个人观点,与玩币族平台立场无关,且不构成任何投资理财建议。文章版权归原作者所有。

Source: https://www.blockvalue.com/news/20210620934344.html

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Jay and Silent Bob’s Mall Fight Review (PS4) – Gaming News

Can a retro modern game be too retro for its own good? This is a question we asked ourselves while playing Interabang Entertainment’s Jay and Silent Bob:

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Can a retro modern game be too retro for its own good? This is a question we asked ourselves while playing Interabang Entertainment’s Jay and Silent Bob: Mall Brawl as a PS4 beat-’em-up restricted by the limitations of additionally being released on a cartridge for the original NES hardware.

Jay and Silent Bob: Mall Brawl isn’t even that hard, it’s just messy in making you face the possibility of shock and damage. Timing is key due to blundering hitboxes, mixed awkwardly with Jay and Silent Bob’s stubby arm reach, and floaty jump attacks to try to avoid the cheapest of sly hits, with no last ditch desperation moves. Weapons-wise, hitting enemies with a baseball bat feels no different to nunchucks, unfortunately, or thwacking them with a bra, and none of the weapons slice with a shnickty shnickty shnoine.

We also questioned that if it made us feel so frustrated, were we even having fun? Yet, upon completing its final Chapter 9 in a hair pulling, straight playthrough – which takes at least an hour starting with Jay and Silent Bob running from the security guard, LaFours, following their game show sabotage mission in Mallrats, through to a fan-pleasing return to Kevin Smith’s film roots — it hit home that this is exactly what it felt like to beat stubbornly unforgiving 8-bit games in the 1980s.

It’s testament to the chiptune talent of Toni Leys that even when repeating a chapter for umpteen tries through unlimited continues, the catchy tunes don’t grate. Taking into account it doesn’t have supercharged 8-bit graphics like Shovel Knight, its authentic 8-bit approach is in awe both graphically and in gameplay towards Technōs’ NES brawler games — especially Double Dragon, right down to a chocolate covered pretzel headed version of Abobo. While Tomas Guinan captures the look of River City Ransom, Mall Brawl lacks the diverse gameplay and variety of that game’s upgradeable stats and purchasable move-set. Still, it’s unique as one of the few side-scrolling brawler games that we enjoyed more by switching between two main characters as a single player strategy of managing regenerating health, as opposed to sharing food court snacks with a friend in local co-op.

Unsurprisingly, there’s humour throughout, made evident by one Trophy tasking you to beat up the Easter Bunny to avenge Brodie. The route to a Platinum via 21 Trophy targets also seems like plain sailing, but once you realise that 0.0% of players have been able to ‘Clear hard mode in one run without a Game Over’, you’ll recognise that you mightn’t see the sailboat everyone keeps talking about. Perhaps if you wished that Double Dragon IV followed in the first two arcade games’ presentation style, then Jay and Silent Bob: Mall Brawl’s 8-bit throwback approach is not for you. Regardless, for those of us who crave more in the same vein of Technōs NES bickety bam beat-’em-ups, then playing Mall Brawl may just be your retro Wolvie berserk style. What else are we gonna do? Snootchie Bootchies!

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Source: https://www.bollyinside.com/news/jay-and-silent-bobs-mall-fight-review-ps4

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